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	<title>Comments on: Criterion on the Burnout Demo</title>
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	<link>http://blog.jeffgerstmann.net/2007/12/22/criterion-on-the-burnout-demo/</link>
	<description>This town is built on coconuts! Coconuts are worth more than human life!</description>
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		<title>By: Platitude</title>
		<link>http://blog.jeffgerstmann.net/2007/12/22/criterion-on-the-burnout-demo/comment-page-1/#comment-1079</link>
		<dc:creator>Platitude</dc:creator>
		<pubDate>Tue, 15 Jan 2008 03:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jeffgerstmann.net/2007/12/22/criterion-on-the-burnout-demo/#comment-1079</guid>
		<description>The lack of the retry is just dumb.  It makes the demo so much more frustrating!  I guess I will get the game anyways, but it&#039;s really unfortunate that they don&#039;t cause it makes the game SO much less user-friendly.</description>
		<content:encoded><![CDATA[<p>The lack of the retry is just dumb.  It makes the demo so much more frustrating!  I guess I will get the game anyways, but it&#8217;s really unfortunate that they don&#8217;t cause it makes the game SO much less user-friendly.</p>
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		<title>By: Damariofan</title>
		<link>http://blog.jeffgerstmann.net/2007/12/22/criterion-on-the-burnout-demo/comment-page-1/#comment-735</link>
		<dc:creator>Damariofan</dc:creator>
		<pubDate>Thu, 03 Jan 2008 01:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jeffgerstmann.net/2007/12/22/criterion-on-the-burnout-demo/#comment-735</guid>
		<description>I agree. Sure, they didn&#039;t want to introduce loading into the game, but to remove the option entirely just because of that belief, now that&#039;s just unfair. You&#039;re leaving out a major part of the game, something all Burnout vets have come to hold close to their heart.</description>
		<content:encoded><![CDATA[<p>I agree. Sure, they didn&#8217;t want to introduce loading into the game, but to remove the option entirely just because of that belief, now that&#8217;s just unfair. You&#8217;re leaving out a major part of the game, something all Burnout vets have come to hold close to their heart.</p>
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		<title>By: VilhelmN</title>
		<link>http://blog.jeffgerstmann.net/2007/12/22/criterion-on-the-burnout-demo/comment-page-1/#comment-710</link>
		<dc:creator>VilhelmN</dc:creator>
		<pubDate>Wed, 02 Jan 2008 00:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jeffgerstmann.net/2007/12/22/criterion-on-the-burnout-demo/#comment-710</guid>
		<description>Yeah, the lack of a replay function really bugged me. I hevan&#039;t played the demo for ages, &#039;cos of that.</description>
		<content:encoded><![CDATA[<p>Yeah, the lack of a replay function really bugged me. I hevan&#8217;t played the demo for ages, &#8216;cos of that.</p>
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		<title>By: Ryvvn</title>
		<link>http://blog.jeffgerstmann.net/2007/12/22/criterion-on-the-burnout-demo/comment-page-1/#comment-547</link>
		<dc:creator>Ryvvn</dc:creator>
		<pubDate>Wed, 26 Dec 2007 20:40:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jeffgerstmann.net/2007/12/22/criterion-on-the-burnout-demo/#comment-547</guid>
		<description>After reading the linked article I felt the need to send an actual supportive email to Criterion to thank them for what they are doing with the Burnout series and with Paradise. It&#039;s a shame that it&#039;s usually only the negative voices that speak up and those of us that are happy with the product (be it a demo or whatever) usually just enjoy it but don&#039;t express that enjoyment to the developers. I&#039;d encourage anyone who enjoyed the demo to write a positive email to Criterion so they can hear some praise occasionally. It must be incredibly hard to be a developer and only really ever hear why the game you are making is wrong and is going to suck.</description>
		<content:encoded><![CDATA[<p>After reading the linked article I felt the need to send an actual supportive email to Criterion to thank them for what they are doing with the Burnout series and with Paradise. It&#8217;s a shame that it&#8217;s usually only the negative voices that speak up and those of us that are happy with the product (be it a demo or whatever) usually just enjoy it but don&#8217;t express that enjoyment to the developers. I&#8217;d encourage anyone who enjoyed the demo to write a positive email to Criterion so they can hear some praise occasionally. It must be incredibly hard to be a developer and only really ever hear why the game you are making is wrong and is going to suck.</p>
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		<title>By: Maj0rPysch0</title>
		<link>http://blog.jeffgerstmann.net/2007/12/22/criterion-on-the-burnout-demo/comment-page-1/#comment-541</link>
		<dc:creator>Maj0rPysch0</dc:creator>
		<pubDate>Tue, 25 Dec 2007 23:02:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jeffgerstmann.net/2007/12/22/criterion-on-the-burnout-demo/#comment-541</guid>
		<description>And I almost forgot, Merry Christmas, Jeff ;)</description>
		<content:encoded><![CDATA[<p>And I almost forgot, Merry Christmas, Jeff <img src='http://blog.jeffgerstmann.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Maj0rPysch0</title>
		<link>http://blog.jeffgerstmann.net/2007/12/22/criterion-on-the-burnout-demo/comment-page-1/#comment-540</link>
		<dc:creator>Maj0rPysch0</dc:creator>
		<pubDate>Tue, 25 Dec 2007 23:00:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jeffgerstmann.net/2007/12/22/criterion-on-the-burnout-demo/#comment-540</guid>
		<description>The only problem I see is with companies now trying make every game of theirs and &quot;open-world&quot; experience. Why? Not every game has to be open world to enjoy it. It&#039;s ironic they tout they&#039;re &quot;doing something new&quot; with the gameplay when open-world games are nothing new in themselves. Ever since GTA3 games have been copying that equation ad nausem. My point is just because games are structured and devs. &quot;tell you what to do&quot; doesn&#039;t mean it&#039;s a bad thing. I&#039;m just afraid that this whole open-world thing will get out of hand.</description>
		<content:encoded><![CDATA[<p>The only problem I see is with companies now trying make every game of theirs and &#8220;open-world&#8221; experience. Why? Not every game has to be open world to enjoy it. It&#8217;s ironic they tout they&#8217;re &#8220;doing something new&#8221; with the gameplay when open-world games are nothing new in themselves. Ever since GTA3 games have been copying that equation ad nausem. My point is just because games are structured and devs. &#8220;tell you what to do&#8221; doesn&#8217;t mean it&#8217;s a bad thing. I&#8217;m just afraid that this whole open-world thing will get out of hand.</p>
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		<title>By: Trey</title>
		<link>http://blog.jeffgerstmann.net/2007/12/22/criterion-on-the-burnout-demo/comment-page-1/#comment-536</link>
		<dc:creator>Trey</dc:creator>
		<pubDate>Tue, 25 Dec 2007 18:55:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jeffgerstmann.net/2007/12/22/criterion-on-the-burnout-demo/#comment-536</guid>
		<description>I&#039;ve been playing the Burnout demo a lot and the lack of a retry option is a bit annoying. I just assumed one would be there but pausing the game and searching for the option was all for naught.

Hopefully they&#039;ll add the function in the official release.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been playing the Burnout demo a lot and the lack of a retry option is a bit annoying. I just assumed one would be there but pausing the game and searching for the option was all for naught.</p>
<p>Hopefully they&#8217;ll add the function in the official release.</p>
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		<title>By: DiGiTaL_SiN</title>
		<link>http://blog.jeffgerstmann.net/2007/12/22/criterion-on-the-burnout-demo/comment-page-1/#comment-531</link>
		<dc:creator>DiGiTaL_SiN</dc:creator>
		<pubDate>Tue, 25 Dec 2007 01:39:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jeffgerstmann.net/2007/12/22/criterion-on-the-burnout-demo/#comment-531</guid>
		<description>I know exactly what you mean Jeff, Playing that game without a retry button is going to be a REAL PAIN. I need a retry/save&#039;n&#039;load button in every game to survive! I went through entire games like Max Payne without barely getting shot by quick saving and loading!! However; that will NOT stop me from playing this game because I truley belive that these guys at Criterion know what they&#039;re doing.

Funny thing is, Before I even downloaded the demo or tried it for myself, The first thing that came to my mind when I found out that they were going to do an open world game is that it&#039;s gonna be TDU but with damage and explosions (TDU meets Burnout basicly). I was really surprised to see Alex addressing this notion head on. Anyways, It doesn&#039;t matter because I really like TDU.</description>
		<content:encoded><![CDATA[<p>I know exactly what you mean Jeff, Playing that game without a retry button is going to be a REAL PAIN. I need a retry/save&#8217;n'load button in every game to survive! I went through entire games like Max Payne without barely getting shot by quick saving and loading!! However; that will NOT stop me from playing this game because I truley belive that these guys at Criterion know what they&#8217;re doing.</p>
<p>Funny thing is, Before I even downloaded the demo or tried it for myself, The first thing that came to my mind when I found out that they were going to do an open world game is that it&#8217;s gonna be TDU but with damage and explosions (TDU meets Burnout basicly). I was really surprised to see Alex addressing this notion head on. Anyways, It doesn&#8217;t matter because I really like TDU.</p>
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		<title>By: Danny O'Dwyer</title>
		<link>http://blog.jeffgerstmann.net/2007/12/22/criterion-on-the-burnout-demo/comment-page-1/#comment-530</link>
		<dc:creator>Danny O'Dwyer</dc:creator>
		<pubDate>Mon, 24 Dec 2007 23:52:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jeffgerstmann.net/2007/12/22/criterion-on-the-burnout-demo/#comment-530</guid>
		<description>Yea i totally agree about the lack of retry. Sure having this constantly streaming enviroment was possibly somthing they had as a goal from early in development, but i think its worth giving the player the option to break the experience themselves. Especially given racing games are notorious for making the player repeat objectives. I think you can file this under &quot;taking away simple options from gamers makes them angry&quot;. OH and Happy Christmas nearly. /giddy</description>
		<content:encoded><![CDATA[<p>Yea i totally agree about the lack of retry. Sure having this constantly streaming enviroment was possibly somthing they had as a goal from early in development, but i think its worth giving the player the option to break the experience themselves. Especially given racing games are notorious for making the player repeat objectives. I think you can file this under &#8220;taking away simple options from gamers makes them angry&#8221;. OH and Happy Christmas nearly. /giddy</p>
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		<title>By: majidok</title>
		<link>http://blog.jeffgerstmann.net/2007/12/22/criterion-on-the-burnout-demo/comment-page-1/#comment-529</link>
		<dc:creator>majidok</dc:creator>
		<pubDate>Mon, 24 Dec 2007 17:02:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jeffgerstmann.net/2007/12/22/criterion-on-the-burnout-demo/#comment-529</guid>
		<description>Hi Jeff . Didnt know where to post this , But I hope youre doing well and keep doing well . Happy holidays , Merry christmas and happy new year . I know the year didnt end well , But im wishing you the best to come</description>
		<content:encoded><![CDATA[<p>Hi Jeff . Didnt know where to post this , But I hope youre doing well and keep doing well . Happy holidays , Merry christmas and happy new year . I know the year didnt end well , But im wishing you the best to come</p>
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